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2024
METAL SONIC
At the end of my first year of 3D, I decided to start a quick 3D project with a minimum of narration.
The aim of this animation is to test everything I've learned during this first year of 3D (modeling, texturing, rendering, rigging, animation).
Time spent
2 weeks
Year
2024
Softwares
3DS MAX, After Effect, Neat Video, Photoshop, Corona, Tyflow



The first idea that came to mind was to animate a mechanical character, which would come in handy when animating.
Once I'd chosen the character, I modelled him using references, then textured him.
Then, having shaped the corridor, I was able to start rigging and walking animation.
When all that was done, I was able to place the camera and use motion noise to give that realistic effect.




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