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2024
MANEKI NEKO
For this project, the goal was to create an image with a maneki neko as its core element, along with a daruma and a coin.
This project came with 2 constraints: create the maneki neko without ZBrush, and create the environment without 3D assets.
Here's the result and the making of this project.
Time spent
4 months
Year
2024
Softwares
3DS MAX, Maya, ZBrush, Plantfactory, Substance Painter, After Effect, Photoshop, Corona, Phoenix


For the bamboos, I used PlantFactory.
This asset is a procedural asset, which allows me to enter random values to create several bamboo variations.










The maneki neko was modeled on 3DS Max, and the minii temple on Maya.
As for the rocks, they were all sculpted using ZBrush.
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