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2024

MANEKI NEKO

For this project, the goal was to create an image with a maneki neko as its core element, along with a daruma and a coin.

This project came with 2 constraints: create the maneki neko without ZBrush, and create the environment without 3D assets.

Here's the result and the making of this project.

Time spent
4 months

Year
2024

Softwares
3DS MAX,  Maya, ZBrush, Plantfactory, Substance Painter, After Effect, Photoshop, Corona, Phoenix

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For the bamboos, I used PlantFactory.

This asset is a procedural asset, which allows me to enter random values to create several bamboo variations.

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The maneki neko was modeled on 3DS Max, and the minii temple on Maya.

As for the rocks, they were all sculpted using ZBrush.

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